Objectives: 1. To assess the knowledge on video game addition among Children 2. To evaluate the effectiveness of Structured teaching program on Video game addiction 3. To identify the association between the level of the knowledge with the selected demographic variables. Hypothesis: H1: There is significant increase in the level of the knowledge on video game addiction after the Structured teaching program H2: There is significant association between the pre and post test knowledge score with the selected demographic variables. Conceptual Frame work: This study is based on Pender’s Health Promotion Model. Methodology: The research design adopted for this study was experimental design with one group pre test and post test design. The 30 samples included in the study were selected by using convenient sampling technique. The data from the samples were collected using the structured questionnaire. The data collected from the samples were analyzed by using descriptive and inferential statistical method. Findings: On pretest knowledge assessment of school children regarding the video game addiction 65% of the children had inadequate knowledge. On post test knowledge 78.3% had adequate knowledge.