This paper will be exploring the definition of the term ‘fiction’, and how the genre has evolved over the years, with the change in the socioeconomic atmosphere in gaming. Also, would be diving in examining the modern-day trends of storytelling. Will be discussing different cultural, psychological and societal nuances, concerning writing a storyline for an immersive and inclusive gameplay and ultimately for a game to be successful with a large audience; specially focusing on the local players’ preferences.